Senior 3D & AI Artist with 5+ years of experience creating optimized environments, props, and hard-surface assets for games, VR, and mobile platforms.
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• Worked remotely with teams to deliver tasks on time in a structured workflow
• Managed project files, assets, and organization for efficient production
• Assisted in preparing and integrating content into Unity
• Maintained quality and performance standards across tasks
• Creating quality organic & hard surface models based on briefs, references, & abstract ideas
• Producing optimized topology and consistent UV mapping for performance
• Texturing assets and ensuring visual quality aligns with project standards
• Presenting models in turntable format with proper lighting and scale reference for reviews
• Integrating props and scenery elements that support narrative and gameplay
• Created worlds from scratch, including environment, lighting.
• Making props & optimizing the game environment
• High poly & low poly workflow for the assets
• Worked on Hyper Casual games
• Created worlds from scratch, including environment, lighting,
sound and motion for mbile games.
• Modeling Hard Surface assets for mobile games
• Worked on simulation Games.
Developed creative design for marketing packages, including print
materials, brochures, banners and signs.
• Put together videos for social media, advertising and informational
purposes.
• Developed print materials such as brochures, banners and signs.
• Contributed design ideas in early planning stages with customers
and project managers.
• Created broad range of work using various design techniques.
• Designed creative digital displays used in on-line advertising for
local businesses.
Created aesthetically-pleasing advertisements that complemented
products.
• Developed creative design for marketing packages, including print
materials, brochures, banners and signs.
• Developed print materials such as brochures, banners and signs.
• Contributed design ideas in early planning stages with customers
and project managers.